twine 2 sugarcube array

SugarCube 2 Good morning all ; I'm calling on you today, because after going through the Sugarcube documentation and forums on the subject, I couldn't find what I was looking for, and that is … Using State.active directly is generally unnecessary as there exist a number of shortcut properties, State.passage and State.variables, and story functions, passage() and variables(), which grant access to its normal properties. The $args variable is used internally to store arguments passed to the widget—as zero-based indices; i.e., $args[0] is the first parsed argument, $args[1] is the second, etc—and the full argument string in raw and parsed forms—accessed via the $args.raw and $args.full properties. Selects the element that contains passage elements. Gets or sets the master volume level (default: 1). Randomly selects the given number of unique members from the base array and returns the selected members as a new array. Note: The JSON.reviveWrapper() method for additional information on implementing the .toJSON() method. There are several configuration settings for saves that it would be wise for you to familiarize yourself with. If the autosave exists and the story is configured to automatically load it, then the autosave is loaded and the state is replaced by the autosave's state and the active passage is rendered, just as if the user had loaded any other save. You will, very likely, never need to use State.current directly within your code. Returns whether the specified key exists within the story metadata store. This method has been deprecated and should no longer be used. Returns whether any of the target WAI-ARIA-compatible clickable element(s) are disabled. Saving the story records the story's state up until the last moment that was created. Performs any required post-processing before the save data is saved. Global event triggered as the first step in closing the dialog when Dialog.close() is called. Feel free to add your own if that makes localization easier—e.g., for gender, plurals, and whatnot. Returns whether the given slot is filled. Happens after the rendering of the incoming passage. If you only need to print the value of a TwineScript variable, then you may simply include it in your normal passage text and it will be printed automatically via the naked variable markup. Stops playback of the track and forces it to drop any existing data. This functionally refreshes the webpage, and can cause users to lose their progress. Repeatedly executes its contents after the given delay, inserting any output into the passage in its place. In SugarCube, the passage is not terminated, and anything in the code below the <> macro will have side effects. A side effect simply means that the evaluation of the expression modifies some state. Valid values are boolean true, which causes the autosave to be updated with every passage, an array of strings, which causes the autosave to be updated for each passage with at least one matching tag, or a function, which causes the autosave to be updated for each passage where its return value is truthy. See the Dialog API and UI API docs for more information. By convention, properties starting with an underscore—e.g., _warningIntroLacking—are used as templates, only being included within other localized strings. For example: A better solution, however, would be to use a backquote1 (`) expression, which is really just a special form of quoting available in macro arguments that causes the contents of the backquotes to be evaluated and then yields the result as a singular argument. It consists of one or more right angle brackets, each additional one beyond the first signifying a level of nested blockquote. You will, in all likelihood, use expressions most often within macros—e.g., <>, <>, <>, <>. When used to set the volume, returns a reference to the current AudioTrack instance for chaining. Returns whether the track's sources are currently unloaded. In use, replacement patterns are replaced recursively, so replacement strings may contain patterns whose replacements contain other patterns. Attaches event handlers to the selected tracks. Once unloaded, playback cannot occur until the selected tracks' data is loaded again. In order of processing: (for reference, this also shows tasks and various special passages). Removes all of the members that pass the test implemented by the given predicate function from the array and returns a new array containing the removed members. See the .flat() method for its replacement. You may forcibly enable test mode manually by setting the Config object's debug property to true. Appends one or more members to the end of the base array and returns its new length. Note: Returns how much remains of the playlist's total playtime in seconds, Infinity if it contains any streams, or NaN if no metadata exists. Returns the number clamped to the specified bounds. For example: Determines whether the output of the Wikifier is post-processed into more sane markup—i.e., where appropriate, it tries to transition the plethora of
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elements. Discussion. you'll need to call the Setting.save() after having done so. The def and ndef operators have very low precedence, so it is strongly recommended that if you mix them with other operators, that you wrap them in parentheses—e.g., (def $style) and ($style is "girly"). Used to populate the story's banner area in the UI bar (element ID: story-banner). See Also: Returns the value of the story or temporary variable by the given name. All other non-generic object types, on the other hand, must be made compatible to be successfully stored within story variables. The affected elements are the story: banner, subtitle, author, caption, and menu. This feature also prevents players from losing progress if they try to use the browser back and forward buttons to navigate, or if they refresh their browser for any reason. When a saved story is loaded, the state loaded from the save replaces the current state. Sets the maximum number of states (moments) to which the history is allowed to grow. Returns the value associated with the specified key from the story metadata store. Note: You must provide your own styling for the link-visited class as none is provided by default. When used to set a value, returns a reference to the current AudioTrack instance for chaining. Return the named template definition, or null on failure. Doing so allows interactions with the text to also trigger its <>. Determines whether alternate passage descriptions are used by the Saves and Jump To menus—by default an excerpt from the passage is used. Manages the Settings dialog and settings object. To switch a project to SugarCube, enter the storyboard mode of your project. The equivalent SugarCube code works a bit differently: SugarCube does not terminate the parsing of the calling passage, so some care is required when calling <>. Causes leading/trailing newlines to be removed and all remaining sequences of newlines to be replaced with single spaces before the passage is rendered. Returns whether the named macro tag exists. Note: Returns whether fullscreen is both supported and enabled. Passing the name of a variable as an argument is problematic because variable substitution occurs automatically in SugarCube macros. Note: Used to replace SugarCube's default UI. Closes the dialog. See the Save API docs for more information. The playthrough session feature is occasionally confused with the autosave feature, but they are in fact distinct systems. Gets or sets the track's volume level (default: 1). String: The expression yields a string value—e.g.. The hierarchy of the document body, including associated HTML IDs and class names is as follows. See the MDN article Media formats for HTML audio and video for more information on formats commonly supported in browsers—pay special attention to the Browser compatibility section. Note: Creates a new widget macro (henceforth, widget) with the given name. In Harlowe, the same operation will yield an error: You must convert the values to the same type in Harlowe. Pease, do not take your players' bandwidth and data usage lightly. Deletes the audio track with the given track ID. Gets or sets the track's current time in seconds. Each value in an array is assigned an index, which is a number that corresponds to the position of that item or element. Note: Getting Out of Dodge. A version of the above code in SugarCube might look like this: Where Harlowe uses its hook syntax (square brackets) to associate a macro with its contents, SugarCube instead uses "container" macros—macros that can have content associated with them have opening and closing tags. The callback is passed two parameters, the save object to be processed and save operation details object. See: Warning: Normally, the values of its properties are automatically managed by their associated Settings dialog control. Shorthand for jQuery's .on() method applied to each of the audio elements. Performs any required pre-processing before the save data is loaded—e.g., upgrading out-of-date save data. Several State API methods have moved to the new Engine API. Track descriptor objects come in two forms and should have some of the noted properties: Deletes the playlist with the given list ID. Iterates through all enumerable entries of the given collection. Deprecated: Harlowe's arrays, datamaps, and datasets are functionally similar to JavaScript Arrays, Maps, and Sets, but with a few key differences. The autosave feature is occasionally confused with the playthrough session feature, but they are in fact distinct systems. Possible reasons include: no valid sources are registered, no sources are currently loaded, an error has occurred. When the story is restarted by SugarCube rather than refreshed via the browser, the playthrough session, if any, is not loaded. Note: Shorthand for jQuery's .off() method applied to the audio element. Each event is represented by an object that has properties that may be used to get additional information about what happened. You'll need to tag each and every one of your menu passages with noreturn—you may use any tag you wish (e.g., menu, inventory), just ensure you change the name in the code if you decide upon another. Used to populate the story's caption area in the UI bar (element ID: story-caption). Because of the additional HTML elements added by the debug views, some nested markup and selectors may be broken. To avoid this problem, it's suggested that you use the separate argument form of the <> macro in Twine 2—as shown above. Returns whether enough data has been loaded to play the track through to the end without interruption. Renders the selected passage into the target element, replacing any existing content, and returns the element. .one() in the jQuery API docs for more information. Warning: Stats screen. The discrete argument type of macros are also fairly straightforward, most of the time, as you simply supply the requisite arguments separated by whitespace, which may include variables—as SugarCube automatically yields their values to the macro. A variable is a bit of storage where you may stash a value for later use. SimpleAudio API, AudioTrack API, and AudioRunner API. Activates the moment at the given offset from the active (present) moment within the full state history and show it. Returns the bundled metadata, if any, or null if the given save could not be deserialized and loaded. The maximum number of loop iterations in the conditional forms is not unlimited by default, however, it is configurable. Note: Twine 1/Twee: Required. Returns the number of times that the given substring was found within the string, starting the search at position. Warning: Browsers are not currently required to honor the navigationUI setting. If you need to run the same code on multiple passages, consider using the PassageDone special passage or, for a JavaScript/TwineScript solution, a :passagedisplay event instead. I'm using the Harlowe story format for Twine 2. You may, however, simply use the Test Play From Here context menu item on the Start passage to achieve the same result. In the above example, if you save the story after reaching the passage called another passage, the $var variable will be saved in the state as 1, as you would expect. The audio subsystem is based upon the HTML Media Elements APIs and comes with some built-in limitations: Pauses playback of all currently registered tracks and, if they're not already in the process of loading, force them to drop any existing data and begin loading. Selects all internal link elements within the passage element whose passages are not within the in-play story history—i.e., passages the player has never been to before. Note: Deprecated: See the State.prng.init() method for its replacement. Displays the loading screen until all currently registered audio tracks have either loaded to a playable state or aborted loading due to errors. Equivalent to wrapping the entire passage in a <> macro. Injecting additional <> macro invocations after a :typingcomplete event has been fired will cause another event to eventually be generated, since you're creating a new sequence of typing. In that case, unless you need to dynamically determine the destination passage within the <> body, <> is unnecessary as <> already includes the ability to forward the player. Deletes the audio group with the given group ID. If omitted, the story title will be used instead. Adds the value on the right-hand side of the operator to the current value on the left-hand side and assigns the result to the left-hand side. In general, look to the .random() method instead. SugarCube is a free (gratis and libre) story format for Twine/Twee, based on TiddlyWiki. This macro is functionally identical to <>, save that it uses a button element (