Can’t say I’m suprised. (Default 5), Seamoth: Seamoth: Storage Module is now 6x6. Español - Latinoamérica (Spanish - Latin America). This terminal allows vehicles to be customized with different naming and color schemes, and upgrade modules. Cyclops: Engine power consumption is halved. https://subnautica.fandom.com/wiki/Vehicle_Upgrade_Console?oldid=347524, The previous names for the Vehicle Upgrade Console were the.
(Default 10/s), Cyclops: Shield power consumption reduced to 10/s.
Data Boxes Not even a month after the game was released and there’s mods. Description Mod Description: This mod aims to make certain areas of the game less annoying and more fun. Today I tried to make a spare PRAWN in case I lose mine during my next trek to the ILZ, and it wouldn't let me.
Now it is not possible to turn on the engine, if the cyclops has no power. +0 Units Cyclops: Thermal Reactor Module produces twice as much power.
Category baseupgradeconsole All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. See the feature list for the list of changes. I would love to have a ton of vehicles based around convenience but the devs can't afford that right now. It can also craft ammunition for the Torpedo System and Prawn Suit Torpedo Arm. The Vehicle Upgrade Console displays the name and current Energy level of any docked vehicle. [Mod] Multi Mod (Inventory, Vehicles, Harder, Misc), Updated the mod with some more features. Interior Pieces Hull Integrity Subnautica > General Gameplay Discussion > Topic Details.
Added a highly customizable Debugging energy info overlay. Moved some changes from Vehicle Lights Improved to this mod. Maybe in the far future they will add more vehicles. Great for veteran players looking for some crazy base design. The Vehicle Upgrade Console includes a fabricator for crafting Upgrade Modules for the Seamoth and Prawn Suit.
Inventory: Player inventory increased to 8x8.
Cyclops: Silent Running power consumption reduced to 2/s. (Default 5/s), Cyclops: Sonar power consumption reduced to 1/s. Take your favorite fandoms with you and never miss a beat. Complementary mod to "Vehicle Lights Improved". Acquired From Cyclops: Thermal Reactor Module is now 50% more temperature efficient. In order for the player to build it, its blueprint must be retrieved from a Data Box. Making HUGE castles and pyramids in the air — uh underwater — is more important than finding the cure to the Green Disease, right? - Upgrades may be constructed at the dedicated fabricator Prawn: Drilled resources have a higher droprate and increased yield. You installed this mod, so you should be able to know how to exit the vehicles. Seabases Misc: Using console commands will not disable achievements. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Subnautica Wiki is a FANDOM Games Community. Is it possible to create entirely new base pieces (Since the game is rather lacking)? Mod recommendations: Day Night Speed by zorgesho My other mods, especially: "Vehicle Lights Improved" Installation: This mod requires QModManager and SMLHelper (Modding Helper). Drillable resources have a higher droprate and increased yield, The Cyclops turning speed and forward speed have been increased by 75%, Grav trap can now gather 24 entities (Default 12). This mod is basically my personal saved game files. #335: Alterra Electrical Sea Cooker: This mod is a smaller version of the water filtration machine that builds on the wall and allows you to drink water directly from it. Location Copyright © 2020 Robin Scott. Cyclops: Turning speed and forward speed have been increased by 50%. It is constructed with theHabitat Builder and can only be placed inside a Moonpool. your welcome, that fix should work for most problems, switching between experimental and stable can break the mods to but that fix works for that as well, thats why i use that mod … About this mod. Yea I'm interested in the bag mod, and scanner upgrade but not the double time. Debug Spawn #336: Save Vehicle … Prawn: Storage Module increases storage to 7x7. You can now set the annoying Cyclops camera rotation damper.
Spoilers. Scan Room: Removed travel distance limit on camera drones.
(Default 4x4). By interacting with the control panel, the player can customize the docked vehicle by renaming it or modifying its color scheme: the color picker works by having the central panel used to pick the hue and the slider to the right adjusting color saturation, with greyscale accessible at minimal saturation and other colors as it is increased. (Default 6x5).
(Default 500), Misc: Grav trap can now gather 24 entities. Since qwiso decided to take over my work without even talking to me about it, there will be no more updates to this mod. The Vehicle Upgrade Console is a Seabase module that allows the player to upgrade and customize the Seamoth and Prawn Suit. Harder: All aggressive creatures will swim/move twice as fast when attacking. Scan Room: View distance of scanned resources is 1000 for the HUD Chip. Misc: The Coffee Machine is now used as a base power/light switch instead.
(Default 12). :). Vanilla swim speed for agressive creatures.
Prawn: Grapple hook pulls you in twice as fast. Removed the annoying "press to Exit" overlay for Seamoth and Prawn Suit. © Valve Corporation. Category
i.e. In order for the player to build it, its blueprint must be retrieved from a Data Box.
Added some alternative Cyclops camera controls. As for now there is still work to be done on the cyclops model they did use. Added a noise based silent running energy cost. Data Boxes May 31, 2017 @ 4:38pm Multiple Vehicles Are we able to have more than one of each vehicle?
More features may be added as I play through the game, requests are also welcome.
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