Grants immunity to Poison, Paralysis, Sleep, and Stun.
Its Ok on LS. Very often increases the number of Reward Items received at the end of a Quest. I'm working on a blast sns right now that has status atk +2 crit eye +1 weakness exploit and repeat offender I got really lucky with a talisman that got me weakness exploit in full. Slightly increases power of Ballista, Cannon, Gunlance, Wyvern's Fire & Crag shots, Impact C. Blade phials. Negates the effects of all large monsters' roars. Speeds up Stamina depletion for actions which continuously drain Stamina (such as dashing). Decreases the power of Ice attacks and Freeze shots (Freeze S). Transfers the effects of certain items to companions in the same area. Greatly increases maximum Stamina depletion speed. Increases Dung Bomb efficacy and guarantees their combination, prevents Stench and Blastblight, and delays Virus onset. Powers you up in the heat. Enables dive-evade in any direction. In general, WE is better for good players, as they can consistently hit weakpoints, procing the 50% affinity permanatly. Which skill is better for Pierce HBG and Pierce LBG, Also Dual blades too. Slightly increases the potency of abnormal status attacks. Chance チャンス Trump Card 切り札 +10 Guarantees trap Combinations will succeed, and speeds up trap- and bomb-setting time. Most likely meaning you wont be able to get in many consecutive hits at once. Evading covers you in bubbles, improving your ability to dodge enemy attacks. Increases the power of Pellet shots (Pellet S) and Spread-type arrows.
Decreases the likelihood of Pickaxes, Bug Nets, Boomerangs and Horns breaking. Increases Hunter Art power during fights with large monsters when the chance arises. Increases Affinity when striking body parts upon which your attacks are highly effective.
Adds a further two Skill Points to all Skills with points invested. Dodging while weapon is drawn will have various special effects. Increases the number of carving chances by one and prevents knockbacks while carving. (Deadly Poison is reduced to Poison). Makes it harder to become Frenzied and enhances recovery. For DB, Weakness exploit is technically better but its possible that if you can hit 100% affinity with Releat offender, its better due to increased consistency.
Increases power of Ballista, Cannon, Gunlance, Wyvern's Fire & Crag shots, Impact C. Blade phials.
Matchup dependent. I'm also having a hard time grasping exactly how to tell why a set like jho Ceana is significantly better damage wise vs something like hyper shogun armor set. Playing a lot online with others makes it a bit difficult to always get the right spot to hit. Visit our Monster Hunter Generations Ultimate database at: ... Repeat Offender +10: Increases Affinity following repeated attacks. Allows Paralysis coatings to be set when equipped with a Bow. Greatly speeds up Stamina depletion when evading, blocking, etc. Halves the rate at which your weapon loses Sharpness. Allows all levels of Power coatings to be set when equipped with a Bow. Greatly increases the power of Water attacks and Water shots (Water S). Decreases the likelihood of being targeted by monsters. Slows Stamina depletion when evading/blocking. Allows Elem Coating Lv1 to be set when wielding a Bow. Example A: Crystalbeard has NO weakzones that is 45 or above for gunners, so weakness exploit dosnt work when fighting crystalbeard as a gunner and opting for repeat offender makes sense. Always shows the Map, even if you don't have one. Causes previously unblockable attacks to become blockable. Allows one extra shot to be fired while Rapid Firing. If you drink a Cool Drink... Increases the speed at which your maximum Stamina depletes from cold.
Often increases the number of Reward Items received at the end of a Quest. Press question mark to learn the rest of the keyboard shortcuts.
Prevents your attacks from being deflected. Makes it harder to mount and successfully topple a monster. Looking for MHGU information? Reduces the invulnerability period when evading. Prevents fainting a single time if struck with a lethal blow when a certain amount of Health remains. Often raises the number of times items can be gathered at Gathering Points. Welcome to the Monster Hunter Generations Ultimate reddit community! Skills that increase Affinity following repeated attacks. Repeat offender is better for pierce weapons since the pierce bullets often trigger non weakpoints while going through the monster, and thus you lose crit. Lance can use it pretty well as well.). Replace that with a RO charm and decos, and we get RO. Remember, after the first hit, you get 25%, so its still really good even if you can only hit them 3 times in quick sucession, before ducking out.
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